![]() ![]() In 1996, Microsoft began offering Softimage|3D Extreme 3.5, which included particle effects and the mental ray renderer. As the first high-end 3D package on the NT platform, it marked the beginning of the end of SGI's dominance in the computer animation industry. In 1994, Microsoft acquired the Softimage Corporation and renamed the package Softimage|3D, releasing a Windows NT port a year later. This process was often facilitated through the use of custom-made software like file converters and pipeline management tools.Ī widely popular commercial 3D package by the mid 1990's, Softimage was used by Industrial Light and Magic to animate the dinosaurs in Jurassic Park, by Cyan to create the adventure game Riven, and by many other companies for scores of film, television and video game projects. In a large visual effects studio environment, 3D models were typically created with NURBS in Alias|Wavefront's PowerAnimator, animated in Softimage, and rendered with Pixar's PhotoRealistic RenderMan. The Softimage Creative Environment evolved a comprehensive and innovative toolset with particular strength in animation, and it was the first commercial 3D package to feature inverse kinematics. It was also quite expensive: an SGI workstation running Softimage cost upwards of $50,000. Developed solely for Silicon Graphics workstations, it was a fast, integrated animation package that became highly regarded for its powerful animation capabilities. Softimage|3D was originally released at Siggraph in 1988 as the Softimage Creative Environment. Website = [ Softimage|3D was a high-end 3D graphics application developed by " Softimage, Co.", a subsidiary of " Avid Technology, Inc.", which was used predominantly in the film, gaming and advertising industries for the production of 3D animation. Caption = Screenshot of Softimage3D 3.9.2 ![]()
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